AppEvent
public class AppEvent
init(_:)
public init(
_ name: String
)
init(...)
public init(
name: String,
value: Double,
unit: Unit
)
init(...)
public init(
name: String,
money: Money
)
add(...)
public func add(dimension: Dimension, value: String) -> AppEvent
add(...)
public func add(dimension: String, value: String) -> AppEvent
remove(dimension:)
public func remove(dimension: Dimension) -> AppEvent
remove(dimension:)
public func remove(dimension: String) -> AppEvent
set(...)
public func set(value: Double?, unit: Unit) -> AppEvent
set(money:)
public func set(money: Money) -> AppEvent
set(count:)
public func set(count: Double) -> AppEvent
set(seconds:)
public func set(seconds: Double) -> AppEvent
set(milliseconds:)
public func set(milliseconds: Double) -> AppEvent
validate()
public func validate() throws