UnityMessageSender
public protocol UnityMessageSender
sendMessageToGO(...)
func sendMessageToGO(withName: UnsafePointer<CChar>!, functionName: UnsafePointer<CChar>!, message: UnsafePointer<CChar>!)
public protocol UnityMessageSender
func sendMessageToGO(withName: UnsafePointer<CChar>!, functionName: UnsafePointer<CChar>!, message: UnsafePointer<CChar>!)